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A qualitative study of the learning experience of social work year one students in their fieldwork
An enhanced safety assessment model for toy products
An exploratory study of the facilitative leadership style of principals in international schools in Hong Kong
Carbon dioxide removal and temperature reduction at the pedestrian level by urban forests in Hong Kong
Development of effective advanced metering infrastructure for energy management and carbon emission reduction in Hong Kong
FluteKit : a mobile learning application for beginners to train rhythmic skills and learn flute fundamentals
Furnish-It-Yourself : a mobile furnishing simulator with augmented reality
Piano assistant for beginner
iWedding : a web-based application for wedding planning
‘Watch’ out : elderly safety alert system
3D show flat demonstration system of residential properties with Leap Motion
A mobile application development for recognition of common flowers in Hong Kong
A mobile application for preparing the driving tests in Hong Kong
An augmented reality 3D model creator
An exploration of the strategies teachers use to teach English reading skills in primary schools in Hong Kong
Hello Japanese : an adaptive mobile learning application for beginners to learn fundamental Japanese language
Identification of 3D facial features for prediction of respirator’s fitness
Network centrality, tie strength and project performance : a study of Hong Kong film industry
The intelligent work desk system
A bird recognizer based on particle swarm optimization
A consumer level 3D object scanning device using Kinect for web-based C2C business
An augmented reality automatic furniture fitting system
Investigation of PSO for multi-objective optimization
The development of a mobile application adopts news of Legislative Council motion
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Chinese
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Digitoy Competition : Student Project Competition on Digital Entertainment and Toy Computing
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Final Year Project (FYP) Competition (10th)
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「疫情下的正能量」繪畫和徵文創作比賽
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香港傑出準教師選舉 (第8屆)
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National "Challenge Cup" (14th)
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Keywords
mobile applications
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Hong Kong
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augmented reality applications
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flash fiction, Chinese
(7)
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Chinese prose literature
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children's literature, Chinese - history and criticism
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algorithms
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artificial intelligence
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e-learning
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innovative systems
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secondary school students
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smart living
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M-learning (mobile learning)
(4)
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biomass energy
(4)
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grandparent and child
(4)
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Magnified gradient function (MGF)
(3)
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Unity (game engine)
(3)
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Vuforia
(3)
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childishness in literature
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