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(1 - 19 of 19)
Amazing structure : under construction
A correlational study on factors influencing the choice of food and food habits among secondary students in Hong Kong
Amigo = 戰後生存
Automating first-screening interview : conversation with chatbot and report generation
ChemIsTry = 試下化學
Daai Da Bin Lo MR Game = 大打邊爐 MR 遊戲
Effects of telehealth peer support programme in improving community integration and quality of life among people with mental disorders
Learning experience of bachelor nursing students in Hong Kong during COVID-19 : a descriptive qualitative study
O
Physical activity under COVID-19 and its relationship on mental well-being of secondary school students in Hong Kong
Relationship between physical activity and depressive symptoms of university students under COVID-19 pandemic in Hong Kong
The experience of parents caring for children suffering from tuberous sclerosis complex (TSC) : a descriptive qualitative study
The relationship between nutrition label literacy and self-efficacy of sugar-sweetened beverage consumption behavior in young adults
Using event camera to detect, track, and classify the human body
Washroom Easy : an intelligent application in searching an available washroom in a large shopping mall
Yu-Gi-Oh MR assistance system
幾時剃腳毛? = When shave your leg?
氣味與回憶
被・耽誤的精神・病
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LiPACE Mini Educational Carnival (MEC)
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COVID-19 (disease)
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interactive computer graphics
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mental health
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video games
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artificial intelligence
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exercise
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food habits
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mixed reality
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teenagers
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virtual reality
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young adults
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augmented reality
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beauty, personal - social aspects
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black and white films
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body hair - social aspects
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building
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card games
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care of the sick
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carnival games
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chemistry
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