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"School of Science and Technology S&T"
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augmented reality applications
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2021
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augmented reality
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A hybrid algorithm based on backpropagation with magnified gradient function guided by adaptive particle swarm optimization in neural network training
A programming assignment plagiarism detection and automatic marking system based on tree-based comparison
A robotic Chinese chess (Xiangqi) master
An all-in-one mobile learning application assisting nursing students in problems solving
3D facial scanning based on structured light with novel approach of automatic facial anthropometry extraction
A novel visualization system for analyzing the performance of Legislative Council members
A study of executable specification frameworks FitNesse versus Concordion
An online platform for primary students learning phonics
Automatic digest generation for mobile phone online reviews
Go-Putonghua : an online learning platform for self-learners to learn putonghua
Hyperpersonal effect and spam mail detection
On solving the local minimum problem in feed forward neural networks
An improved resilient propagation algorithm by introducing deterministic weight modification and magnified gradient function
An self-assessment system for facilitating learners' engagement
Applying distributed computing using Aglets on Delaunay triangulation
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S&T Best Computing Projects
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School / Unit
School of Science and Technology (S&T)
(63)
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Program
Bachelor of Computing with Honours in Internet Technology
(24)
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Bachelor of Science with Honours in Computing
(18)
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Bachelor of Science with Honours in Internet Technology
(7)
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Bachelor of Science with Honours in Web Technologies
(6)
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Bachelor of Computing with Honours in Computing
(4)
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Bachelor of Arts with Honours in Computing and Interactive Entertainment
(2)
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Bachelor of Computing with Honours in Internet Technology, Bachelor of Science with Honours in Computer Science
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Bachelor of Science with Honours in Computer Science
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2022
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2017
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Type of Resource
PDF
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Language
English
(63)
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Awards
Digitoy Competition : Student Project Competition on Digital Entertainment and Toy Computing
(2)
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Final Year Project (FYP) Competition (14th)
(2)
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Final Year Project (FYP) Competition (17th)
(2)
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Student Paper Contest
(2)
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Final Year Project (FYP) Competition (10th)
(1)
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Final Year Project (FYP) Competition (13th)
(1)
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Final Year Project (FYP) Competition (16th)
(1)
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Inter-Institutional Student Project Competition
(1)
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International Conference on Open and Innovative Education ICOIE
(1)
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International Symposium on Educational Technology ISET (4th)
(1)
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National "Challenge Cup" (15th)
(1)
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Pan-Pearl River Delta Region IT project Competition
(1)
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Student Project Competition
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Keywords
mobile applications
(11)
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artificial intelligence
(8)
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e-learning
(7)
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algorithms
(5)
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M-learning (mobile learning)
(4)
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Unity (electronic resource)
(4)
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innovative systems
(4)
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mobile apps
(4)
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virtual reality
(4)
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virtual reality applications
(4)
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web applications
(4)
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Kinect (sensor)
(3)
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Magnified gradient function (MGF)
(3)
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MySQL
(3)
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Unity (game engine)
(3)
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human-computer interaction
(3)
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mobile games
(3)
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neural networks
(3)
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smart living
(3)
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text mining
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