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(1 - 7 of 7)
Washroom Easy : an intelligent application in searching an available washroom in a large shopping mall
Washroom Easy : an intelligent application in searching an available washroom in a large shopping mall
Caring low vision patients : a mobile application to assisting the use of over the counter medicines for low vision people
Caring low vision patients : a mobile application to assisting the use of over the counter medicines for low vision people
EYEDENTIFY(便認) : a mobile application for improving the self-esteem of dementia patients in their social life with machine learning
EYEDENTIFY(便認) : a mobile application for improving the self-esteem of dementia patients in their social life with machine learning
Make HTML learning smarter for student and teacher
Make HTML learning smarter for student and teacher
Banknote recognition : using machine learning in assistive technology for the visually impaired
Banknote recognition : using machine learning in assistive technology for the visually impaired
ClassS : a mobile application for facilitating teaching and learning in smart classroom
ClassS : a mobile application for facilitating teaching and learning in smart classroom
A mobile application for assisting the visually impaired in shopping products based on machine learning
A mobile application for assisting the visually impaired in shopping products based on machine learning

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Access Eligibility
  • Public Access (7) + -
Type of Work
  • Final Year Project/Work (7) + -
Collection
  • S&T Best Computing Projects (7) + -
School / Unit
  • School of Science and Technology (S&T) (7) + -
Program
  • Bachelor of Computing with Honours in Internet Technology (7) + -
Date
  • 2022 (1) + -
  • 2021 (3) + -
  • 2019 (2) + -
  • 2018 (1) + -
Type of Resource
  • Mixed (4) + -
  • PDF (3) + -
Language
  • English (7) + -
Keywords
  • people with visual disabilities - services for (2) + -
  • Agile software development (1) + -
  • HTML (document markup language) (1) + -
  • artificial intelligence (1) + -
  • bank notes (1) + -
  • canned foods (1) + -
  • classroom utilization (1) + -
  • computer-assisted instruction (1) + -
  • dementia (1) + -
  • drugs, nonprescription (1) + -
  • educational technology (1) + -
  • grocery shopping (1) + -
  • image processing - digital techniques (1) + -
  • low vision (1) + -
  • machine learning (1) + -
  • pattern recognition systems (1) + -
  • restrooms (1) + -
  • supermarkets (1) + -
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