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"School of Science and Technology S&T"
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augmented reality applications
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Bachelor of Arts with Honours in Computing and Interactive Entertainment
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Feature extraction and classification of electroencephalogram using empirical mode decomposition
Leveraging semantics for question target identification and answer ranking in question answering systems
Automating first-screening interview : conversation with chatbot and report generation
Effect of mangrove leaf on the growth of harmful algal species
Learning-based data restoration : 2D to 3D
Tactics for small and medium-sized toy factories in China to deal with European and US toy safety requirements
Using event camera to detect, track, and classify the human body
Washroom Easy : an intelligent application in searching an available washroom in a large shopping mall
A Chinese character training mobile application for dyslexia children through machine learning and augmented reality
AI-powered question generator
An investigation of multi-objective particle swarm optimization algorithm for better performance and its application to signalized traffic problem
Educate positive image for teenagers about blood donation with virtual reality
Improvement on building energy efficiency code for commercial building in Hong Kong
Modelling and optimization of microalgae cultivation process integrated with organic waste treatment facility
The analysis and design of implementing photovoltaic system on buildings existing in Hong Kong
The potential of foodwaste leachate treatment and biomass manufacturing system for biofuel production
Visually impaired assistant with neural network and image recognition
A mobile app for learning computational thinking
An integrated and realistic online classroom
Astaxanthin production from microalgae-process analysis and optimisation
Banknote recognition : using machine learning in assistive technology for the visually impaired
Biogas production by anaerobic co-digestion of water hyacinth and sugarcane bagasse
ClassS : a mobile application for facilitating teaching and learning in smart classroom
Development of Industry 4.0 assessment model in product safety
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mobile applications
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e-learning
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biomass energy
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algorithms
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biotechnology
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M-learning (mobile learning)
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innovative systems
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microalgae
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mobile apps
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virtual reality applications
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web applications
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Kinect (sensor)
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Magnified gradient function (MGF)
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MySQL
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Unity (electronic resource)
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Unity (game engine)
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algal blooms
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