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(1 - 9 of 9)
A virtual reality application for visual art education
An investigation of performance on two phase local search and multi-objective ant colony optimization
Classification of short answers for semi-automated grading and feedback in online assessment
Discovery of molecular biomarkers for safety testing and authentication of seafood products
Nimble Body : a mobile application with wireless sensor for a reliable and fast measurement of range of motion
Teaching English in secondary schools in Okayama city, Japan : a study of native Japanese English language teachers and their reactions to communicative language teaching
Treatment of cockroach phobia with graded exposure in augmented reality
VR rehearsal simulator
VR serious game for treatment of trypophobia
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virtual reality applications
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Unity (game engine)
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VR games
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fear
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3D computer graphics
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AR games
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English language study and teaching
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English teachers
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Japan
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Multi-objective ant colony optimization (MOACO)
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Range of motion (ROM)
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Two-phase local search (TPLS)
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Virtual reality exposure therapy (VRET)
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algorithms
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augmented reality applications
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biochemical markers
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clustering
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e-health and medical applications
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joints
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mobile applications
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