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(1 - 24 of 24)
Washroom Easy : an intelligent application in searching an available washroom in a large shopping mall
A Chinese character training mobile application for dyslexia children through machine learning and augmented reality
AI-powered question generator
An investigation of multi-objective particle swarm optimization algorithm for better performance and its application to signalized traffic problem
Educate positive image for teenagers about blood donation with virtual reality
Visually impaired assistant with neural network and image recognition
A mobile app for learning computational thinking
An integrated and realistic online classroom
Banknote recognition : using machine learning in assistive technology for the visually impaired
ClassS : a mobile application for facilitating teaching and learning in smart classroom
Hong Kong driving simulator : a mobile game for novice and learner drivers to improve driving experience and performance in driving test
Intelligent traffic light system for Hong Kong traffic network
JavaKey : a Java programming keyboard
A chatbot for Chinese medical diagnosis and dietary recommendation according to Traditional Chinese Medicine
A mobile application for assisting the visually impaired in shopping products based on machine learning
EASElective : a chatbot for elective course selection
Enhancing the knowledge of Chinese orthography in junior education
Enhancing visitors’ experience on revitalized historic buildings with augmented reality
Safety awareness and firefighting skills training through virtual reality on mobile phones and computers
A virtual reality application for visual art education
Classification of short answers for semi-automated grading and feedback in online assessment
Nimble Body : a mobile application with wireless sensor for a reliable and fast measurement of range of motion
Treatment of cockroach phobia with graded exposure in augmented reality
VR serious game for treatment of trypophobia
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Final Year Project/Work
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S&T Best Computing Projects
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School of Science and Technology (S&T)
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2022
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Final Year Project (FYP) Competition (17th)
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Final Year Project (FYP) Competition (14th)
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Final Year Project (FYP) Competition (16th)
(1)
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Imagine Cup HK
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International Conference on Open and Innovative Education ICOIE
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International Symposium on Educational Technology ISET (4th)
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National "Challenge Cup" (15th)
(1)
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Pan-Pearl River Delta Region IT project Competition
(1)
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Young Professionals Exhibition & Competition YPEC
(1)
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mobile apps
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mobile games
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Unity (electronic resource)
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artificial intelligence
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human-computer interaction
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Unity (game engine)
(2)
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VR games
(2)
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augmented reality
(2)
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computational intelligence
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computational linguistics
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fear
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pattern recognition systems
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people with visual disabilities - services for
(2)
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self-managed learning
(2)
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traffic signs and signals
(2)
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virtual reality
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virtual reality applications
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3D computer graphics
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3ds max (computer file)
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AR games
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